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		<loc>https://lillianharris.carrd.co</loc>
		<lastmod>2025-10-09</lastmod>
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		<priority>1.0</priority>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image11.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image12.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image14.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image15.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image13.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image16.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image17.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image27.png</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image18.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image06.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image23.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image07.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/868ccf5f.jpg</image:loc>
			<image:title>A scene from the second level which deals with teen acne</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/8d45bb0c.jpg</image:loc>
			<image:title>Gameplay from the first level hallway area</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/3b60994d.jpg</image:loc>
			<image:title>The in-game diary layout</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/1b173a0a.jpg</image:loc>
			<image:title>The in game pause screen which allows the player to review controls and manage settings</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/b2e96b2c.jpg</image:loc>
			<image:title>Title layout</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/365fa67e.jpg</image:loc>
			<image:title>Cutscene art by the talented Vivian Sun</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/0417302d.jpg</image:loc>
			<image:title>Environmental design for Phoebe&#039;s bedroom. I designed it to look like a typical preteen girl&#039;s bedroom. This is where the player starts the game and thus the most normal and safe area.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/ae10364f.jpg</image:loc>
			<image:title>Environmental design for the hallway. This is where the player first encounters a sense of danger. I wanted it to feel cluttered and overwhelming at first. If the bedroom is a safe haven, the hallway is the start of a descent into the otherworldly.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/82664022.jpg</image:loc>
			<image:title>When the player reaches the bathroom they find Phoebe crying on the toilet. She has just experienced her first period.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/57ac90a5.jpg</image:loc>
			<image:title>This is a very early graybox for the hallway. We were still experimenting with certain mechanics, such as the push-pull.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/354bfae5.jpg</image:loc>
			<image:title>This is an early graybox of the bathroom. We initially were going to have blood across the floor in here as well as the hallway.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/a3565c1b.jpg</image:loc>
			<image:title>Finished model of the doll. (cr. Vivian Sun)</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/f03e8462.jpg</image:loc>
			<image:title>Finished model of Phoebe. (cr. Vivian Sun)</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/7355f919.jpg</image:loc>
			<image:title>Doll concept art (cr. Stella Barbagiannis)</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/eff06a0e.jpg</image:loc>
			<image:title>Hex House playtest</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/67cdad6e.jpg</image:loc>
			<image:title>Hex House playtest</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/0b39c9d5.jpg</image:loc>
			<image:title>Hex House playtest</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/dfeefaee.jpg</image:loc>
			<image:title>Hex House playtest</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/c48aabb8.jpg</image:loc>
			<image:title>Members of the Dredge team play Doll Parts at GDC.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/8e4b946b.jpg</image:loc>
			<image:title>My team giving a talk about Doll Parts at the New York State Pavilion at GDC.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/af849c8c.jpg</image:loc>
			<image:title>Special guest Bluey plays Doll Parts at GDC.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery01/778f4617.jpg</image:loc>
			<image:title>Playtesters at GDC.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image28.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image29.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/d242cdff.jpg</image:loc>
			<image:title>In game brewing.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/8d840427.jpg</image:loc>
			<image:title>In game UI design. I wanted the UI to look like pieces of paper because in our character design we decided that Emaline had received a notebook from her aunt, which is why it has &quot;Gaia&#039;s Brewery&quot; embossed on the bottom.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/d69b1003.jpg</image:loc>
			<image:title>Gaia&#039;s potion book with recipes for the player</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/715efdd5.jpg</image:loc>
			<image:title>The player receives letters inbetween days</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/24014702.jpg</image:loc>
			<image:title>My concept art for inside the potion shop. I wanted the space to feel cozy and filled with plants and natural light.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/f4a1da0c.jpg</image:loc>
			<image:title>My concept art for the brewing scene. We took inspiration from the cooking mechanic in Venba and decided on a top down scene in which you can click and drag your ingredients into the cauldron.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/33bd3fe1.jpg</image:loc>
			<image:title>My initial concept art for the main characters of Gaia&#039;s Brewery. We initially were going to implement a character selection mechanic (hence the two different version of Emaline), but later scrapped it due to time constraints.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/40d826f1.jpg</image:loc>
			<image:title>A playtest at Pratt Institute with Gaia&#039;s Brewery on the big screen! Students got the chance to play through the finished game.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery02/5f053678.jpg</image:loc>
			<image:title>Michael Maurino playtests Gaia&#039;s Brewery at Pratt Institute.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image09.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image20.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image04.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/b62fd5a6.jpg</image:loc>
			<image:title>Letsplay by moozees on Youtube</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/2acde3c1.jpg</image:loc>
			<image:title>We added the Pepsi machine as a beacon of safety for the player. It was based on a photo my partner found online in which someone had edited a Pepsi machine into the backrooms.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/9143937a.jpg</image:loc>
			<image:title>The player finds tapes around the levels that they have to play. In the tapes it is revealed that this other person was riding their bike when they fell into this place.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/15e8df49.jpg</image:loc>
			<image:title>This is where the person on the tapes camped out for a while, as evidenced by the sleeping bag and other trash.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/ef56a458.jpg</image:loc>
			<image:title>This is what the player sees when they cover their eyes. They must cover their eyes when the monster sees them in order to protect themselves.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/1c407274.jpg</image:loc>
			<image:title>Early environmental concept art. I wanted there to be extremely limited visibility if the player chooses not to use their flashlight.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/6b1de801.jpg</image:loc>
			<image:title>Our level one concept layout.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery03/98af3655.jpg</image:loc>
			<image:title>Our level four concept layout.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image08.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/c8b46019.jpg</image:loc>
			<image:title>Gameplay of the outfit selection process. We included a multitude of skin color options so you can even be teal if you want!</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/120e5733.jpg</image:loc>
			<image:title>Gameplay of the outfit selection process. The player has a limited number of options, but can mix and match for a variety of different looks.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/087627cb.jpg</image:loc>
			<image:title>I designed the end screen when the player is finished with they&#039;re outfit. A custom blurb slides across screen to accompany your beautiful wizard outfit!</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/f76ca18f.jpg</image:loc>
			<image:title>This was a moodboard I compiled of a variety of different dress up game and mechanic influences.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/a8b4a436.jpg</image:loc>
			<image:title>We created two personas for our target audience. The first was a child who just likes online dress up games (we actually got a kid to play this game and she loved it). The other was any older stressed out person who wanted to relive their glory days of Ado</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/274fd485.jpg</image:loc>
			<image:title>These were a few early wireframes of our game.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/4ef97b24.jpg</image:loc>
			<image:title>Process of asset creation from start to finish.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/fbfb2d65.jpg</image:loc>
			<image:title>This was my design for the background. I went on Pinterest and mashed together a few different wizard-inspired images and created a bedroom for our wizard based on that.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery12/bf9effed.jpg</image:loc>
			<image:title>Environmental art</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/320c8a1e.jpg</image:loc>
			<image:title>Gameplay of the first level. In this level you ascend a mountain in order to take water from the source of the River Styx. The main movement mechanic of this level is the midair dash.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/e7a1b982.jpg</image:loc>
			<image:title>Gameplay of the second level. In this level the player must descend into the Underworld to find the palace of Persephone. The main movement mechanic for this level is the wall jump.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/b6b69551.jpg</image:loc>
			<image:title>Early character concept art. As I knew the player was going to be very small in her environment, I wanted her designed to be simple and easily readable.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/0485c41a.jpg</image:loc>
			<image:title>Early concept art of the level design. I wanted the environment to feel like Greek ruins.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/5c5d7973.jpg</image:loc>
			<image:title>Background for level one. I decided on a painterly gradient that slowly gets lighter the closer you get to the peak of the mountain.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery06/58f5dba0.jpg</image:loc>
			<image:title>Level two background. As level two is about the descent into the Underworld, I decided a red gradient would be appropriate in this scenario. I wanted this level to feel less open and more cave-like.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image05.gif</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image24.gif</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery09/02b7eea5.png</image:loc>
			<image:title>Run spritesheet.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery09/e87cd1cc.png</image:loc>
			<image:title>Ledge climb spritesheet.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery09/b0b4cd25.png</image:loc>
			<image:title>Idle spritesheet.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery09/203e24b5.png</image:loc>
			<image:title>Jump spritesheet.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery09/59072eaf.png</image:loc>
			<image:title>Hurt spritesheet.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image10.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery10/f047bd77.gif</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery10/f1267f67.gif</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery11/7e94c923.gif</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery11/8698e644.gif</image:loc>
			<image:title>Untitled</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image25.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image01.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image21.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/image22.jpg</image:loc>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/98d6960b.jpg</image:loc>
			<image:title>Reference images for my character&#039;s clothing.</image:title>
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		<image:image>
			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/4a71a3e7.jpg</image:loc>
			<image:title>Reference images for my character&#039;s hairstyle.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/b98bfd60.jpg</image:loc>
			<image:title>Early thumbnail sketches. I had three different ideas for the type of person I wanted my character to be.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/12d01e6e.jpg</image:loc>
			<image:title>Second iteration of thumbnail sketches. I decided to focus on the young woman from my initial thumbnails.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/860b7582.jpg</image:loc>
			<image:title>Alternate outfit design for my character.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery04/6171b3fa.jpg</image:loc>
			<image:title>I decided to stick with the original outfit design. This is early color-blocking when I was still messing with some proportions and details.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery05/6e6b2501.jpg</image:loc>
			<image:title>A concept sketch for a 3D model I did for a modeling class. I was inspired by art deco architecture and extravagant glass greenhouses.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery05/867ead67.jpg</image:loc>
			<image:title>This was a thumbnail sketch I did inspired by the silhouette of a mouse (the USB kind). I contorted the proportions into a different silhouette, and then created a character based on that silhouette.</image:title>
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			<image:loc>https://lillianharris.carrd.co/assets/images/gallery05/6e6b09cd.jpg</image:loc>
			<image:title>A concept sketch I did of a prairie environment.</image:title>
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		<image:image>
			<image:loc>https://lillianharris.carrd.co/assets/images/gallery05/04bdd842.jpg</image:loc>
			<image:title>A concept sketch of an underwater city environment.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://lillianharris.carrd.co/assets/images/image02.jpg</image:loc>
		</image:image>
	</url>
</urlset>